The Unflinching Order is well suited to the Power victory, the easiest of the three core victories to achieve. It is a fairly reliable method of procuring funds or odd resources, but failure may injure or kill your follower. With one of your Forge-cultists exalted to a Reshaper, the success rate for Craftsmanship is 90%. (Note that Funds, Iron Spintria, and Jumble are much more common results of burglary than ingredients and Bronze Spintria) The Forge-follower's cult business is Craftsmanship, which, if successful, provides you with two random treasures, the full list of which is contained below: The Unflinching Order is suited best to the Power ascension, for obvious reasons. Forge-lore is uncommon in the early game, but once you start doing expeditions promoting your cultists should prove to be a simple matter. These can be thought about, developed, and in time, turned into the paintings that will change the world for thousands or millions of people, leaving a truly majestic legacy of your life.The Unflinching Order is a simple cult that has some difficulty progressing in the early game. To win the grand victory, you must create a painting that will change the world.Īs your life evolves, unravels and expands in Nova Oportunia, life-changing secrets, ideas and experiences reach you. You may win numerous minor victories and a selection of grand victories. These illustrate the paintings you create and the thousands of little stories that make up every run. The game is illustrated by both human and AI artists, including 2275 unique tech-generated oil paintings (refrenced on historic 19th century art, which is in the public domain, for everyone to use freely). Roguelite fans may enjoy the iron person mode. If all else fails, you can always seek solace in the Bar Avenue establishments, hoping to drown the bleak thoughts in drink or more exotic soothments. You will have to battle conditions like frustration, anxiety, anger, guilt, sadness, suicidal thoughts, and multitudes of other issues, including habits, addictions and temptations of various kind.Īs an artist, you can paint your sufferings into spectacular masterpieces, or counter them with pleasant feelings such as love, pure delight or peace. Poverty, physical ailments, sanity loss and other challenges regularly result in permadeath (a variety of permadeaths, beginning with dying to disease and ending with drinking oneself to death), followed by a tactful overview of your life (often miserable, addiction-fuelled, yet passionate) and legacy.ĭuring your life, unpleasant feelings will evolve from bad to worse if not dealt with. The creation of this game was inspired by a cult classic of similar format, but different vibes. Hundreds of cards represent the psyche of your artist's mind, and life in Oportunia, the city known as the world capital of contemporary art.Īll these artistic, amusing, horrible or lustful details of life are presented as hundreds of lovingly painted cards that can be combined, collected, talked or thought about, visited, read or interacted and so on, resulting in a vast diversity of results, creating new cards and new opportunities of interaction. You will be challenged by 66 unique feelings (each with a different effect), along with poverty and other wordly troubles. Welcome to exploring the decadent 19th century alternative history, and a roguelite game about surviving as a classical artist in 19th century, while painting masterpieces. Grow your passion, but take care of your sanity or succumb to madness". "Seek inspiration from people, city streets and poisons of the mind.
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